Where is bartolo risen 2




















Ask him where he gets his rum and he will ask you to get a shipment from Booze. Do this now to get it out of the way: go to the ship, talk to Patty and change course to Taquariga. Talk to Booze and you find out about Garcia in Caldera. Get the shipment and go back to Spencer. Talk to him and to Harvey but leave Morgan for later.

Go upstairs and wake Scarlett up if she's not out front. Get all her information and learn about Grace and Bill. Go to the room next door and read the book. If you were to turn R outside you'd find Henri along here. He is an alternative way of getting the cannon: he has a pistol Wilson wants and he won't give it up unless you beat him in a shooting match.

Well, you know me and arcade sequences, I'll get it the easy way. So don't speak to him at all unless you want to be lumbered with an unnecessary quest.

Back to the pub and W. Find Rick: activate the Treasure option in the Log to see the cross in the map. Talk to Rick about it and he will give you the merchandise.

Go on W past the warehouse and go to Alvarez. Before you go in, talk to Grace. It will be difficult but you have to persuade her to go to Wilson and it will cost you gold. Do it. Enter, go to the foot of the stairs and go R and into Alvarez's room. Read a book and open his chest 3,2,1,4,5,6 to get the treasure map. Now go and talk to him. Read the Creed if you want, but leave and turn R to find Gibson's tomb and the red cross.

The treasure contains a LI. If you don't have Patty with you, go get her. Go to Wilson and tell him about Grace, he's overwhelmed with joy and when you remind him of the deal he will give you the cannon. Heading out. Turn R here and go talk to Bill.

At the end, look at your map: we need to get to the SE beach, so F. At the spring go past Miles and ask Butch for the water barrels but you'll not get any joy. Go back to Miles ask him how to get rid of Butch. Back to Butch, tell him to act like a pirate and about the treasure; offer to split it with him.

Follow him to the cave and beat him up. Go to Miles at once and tell him to carry the water barrels. You might like to go back the cave to get some nuggets and the contents of the chest 5,4,3,6,2,1. Another look at the map: can you still see the red cross on the rocky plain? Might as well go and get that treasure. Go to the spring, follow the path and head N.

You should finish up at a dead end with bones and a chest 3,2,1,4. If you look at the map you are alongside the red cross. You just have to climb up the ledges to get it: at the top, go R and dig. Jump down. Look at the map: we are heading SE, skirting the water, to the Fishermen's Hut you can just about see it, with a tiny jetty on the sea side.

When you get there talk to Eddie and find out what his problem is. Read a book here. Out, turn to the R and head straight N, across a small island, to the grotto. If you look at the map you'll see a feature like an inverted U slightly to the NE of the hut, that's where it is. Go in and kill the beast, explore the grotto till you find Duncan.

Talk to him and he will give you a treasure map. There is a chest here 1,2,3,4. When you leave this room, apply your right shoulder to the wall, walk around it and you will eventually see the red cross, dig. Go to the hut and talk to Eddie - you'll get your fish. Outside the hut, F5, look at the campfire and go to its R. Kill the monster and look at your map: you need to get to the W of the island, in search of Mac. If you look around the centre W you will see a little square and that's where you are going.

Head W-NW till you get there. Talk to Mac and just as things are getting interesting he tells you to fetch him a food package from Rick. A pity you can't strangle him.

Fast travel to Rick ask him what is he going to do and back. You'll find Mac at a bench in front of the campfire. Talk to him. If you walk behind him and down a slope you get to a cave where there is a book you should read and also a chest 4,5,6,3,7,2,1,8. Open your Log and highlight the treasure option to see where it is on the map. Find your way there. On this small island, and to the NE of the cross, you'll find a LI.

Dig up the treasure. Back in town. To get another one from the Storehouse you need to go to Quinn and get a trained monkey. Go to Alvarez's house and climb the stairs opposite. Turn L to the open window and use the monkey. Out of the hole, into the window and back to the character. No putting it off any more, go to the pub, talk to Morgan he is the helmsman Slayne needs and he'll challenge you to a contest.

You have to win a fight with him, win at a drinking contest and outshoot him. You don't need to win all three, two is enough. Thank goodness for that. Even I could win the first two, so now we go to Slayne. On the way you'll find an angry Alvarez, mention the Creed to him.

Talk to Slayne. Go back to your own ship and tell Patty to set sail for the Use the rowboat and talk to Slayne. Follow him to the cave. Start looking for a way out. You come out at the shallows in the SE and must fight your way to a beach in the SW, picking up a bottle with a map inside.

Make sure you collect all of the Sunken Ones' axes. If you highlight the Treasure option in your Log and look at the map you'll see that the red cross in where you came out of the cave, so go back and get the treasure now. You will have noticed that by now all pretence of normal weather has been dropped and it rains constantly, making it difficult to see.

Perhaps that's the whole idea. A very bad one, at that. You'll arrive at that beach and find that you are marooned. Follow the path to the NW and meet Jaffar. After the conversation follow him to his house and talk again. Take a vine from his garden. Look at the map and go to the nearest beach, i. Walk along the beaches going N till you cannot go any further and on that little one you'll find all the driftwood. When you get it all you'll probably see a crab to the E. Don't go there yet, go W instead.

Look at your map: your aim is to get roughly to the centre. So take the first path going E-W, then the first S, then E again.

You have discovered the Village. The Village. Start taking vines from gardens and talking to the gnomes. At random:. Ulvi wants you to rescue his friend from the beach, but not which one. Remember the crab? Go there and kill a whole bunch of them. Kalil is to the E, talk to him.

Nuri wants something, but what? Find Kaan at the end of a short NE path and he will tell you. The black pearls you might be carrying are no good. He also tells you that you must kill some beast and that you are now Jaffar's master. Go and see Ulvi now you've rescued Kalil and he or she? Take it to him and you get 1 shirt.

Zeki wants a crown stolen by ants, which is bad news because there are lots of them in a cave to the NE. Chest: 5,4,3,2,1,6. When you return the crown to Zeki you get 3 shirts. Read the book on a crate here. Now for the Granne Gozzo, who resides to the E. This guy consumes your weapons one after the other till you have none left.

You have two alternatives: use the harpoon, which cannot be taken from you, or drag all the axes you collected to a box in the bar so that you can replace them as soon as you lose them. I chose the latter option and managed to kill the monster.

Go to Kaan for your reward, which is a LI, read a book in his room and then go to Jaffar. Talk to him and he'll tell you to join him at the Western beach. If you've done all that you want here do so, talk to him and then use the raft. Back in Pirates' Den. Talk to Jaffar, fast travel to the Den, go to the ship and tell Jaffar to wait, talk to Patty, talk to Jaffar and, before you tell Patty to cast off, stop. While you are here you might like to try your hand at all the things you couldn't do before.

To the Sword Coast. Go to the Village, talk to Kapua, talk to Hikoko buy her amulet , talk to Kapua again till you can trade and buy the Bottle of Memories. Again, since you are here you can try to do the things you couldn't before, such as the Graveyard, for instance: don't forget the LI there. By the way, Jaffar is not much of a warrior but he is extremely funny - for dangerous work, though, I'd go for Patty or Venturo as a companion. To Antigua. Sail to Antigua. Go to Alvarez and once more you eavesdrop.

At the end, leave, turn L outside and keep going NE till you meet with Slayne. You must win this fight. Collect everything - the sequence for the chest by the stocks is 7,8,6,5,9,4,. Go and talk to Alvarez and go to your ship. As you pass Scarlett she tells you about Rick. Offer to help. Go and ask Bill about Rick. Ask Miles - no use at all. Look at your map: do you see the big waterfall in the N?

Rick is to the R of that, so get over there and you'll find him at a campfire. Talk to him and fast travel with him to the Harbour, tell Scarlett about it. Finally, have a look at your character: whatever else you might have used your glory points for I hope you are at level 8 Cunning and at least level 6 Blades. Get on the ship and travel to Let's get the LI out of the way first.

Go to Carlos but, instead of talking to him, go to the room on his right and open the chest - you get a treasure map. Go down to the beach and into the circular cave in which we found the Hero's Crown and dig. That's that done. Go and talk to Carlos. When you've got all the info, out and to your L, talk to the Bridge Gate Guard and he'll let you through. As you cross the bridge a guard on your right gives you some info, so cross the bridge and go to the first house on the L of the bridge.

The guard will stop you, charm him into letting you in. Talk to the servant and go upstairs and to the R. Talk to Mauregato. Well, that was short and sweet. Leave, go L, get into the next house and talk to Fernandez. Out, talk to Lopez and agree to help him. Your first two recruits are right here. Talk to both citizens and they'll join up. Go across to the other side of the bridge and talk to Campbell. Attempt to get to the house but the guard will tell you Azuro doesn't want to be disturbed.

Turn around, walk back and take the lane to your R. Look out for a red-haired worker; recruit him by mentioning muskets. When you get in the plaza, turn L and talk to Possodino.

You can buy a LI from him Snuffbox. Enter the house at the other end of the plaza and talk to Elena - rent a room. You learn that Garcia stayed in one of the rooms but took the key with him. Talk to Pantaleo but don't steal the bag that's for those who sided with the Natives.

Go upstairs and talk to Di Silva. In spite of having rented a room you get mobbed by everyone here. Now leave and go talk to Lopez. Return to the plaza and a servant will take you to Azuro, talk to him. Accept the deal. Go to Pantaleo and get the outfit, go into Mauregato's house. Enter the room to the R and spot the key on the table to your L, don't touch it.

You will be followed in. Go outside the house and wait till the guys settle down. Rush in, swipe the key, go outside again and wait. Up the stairs, L, unlock the door, spot the signet ring on the table to your right and get out and wait.

Finally rush in and grab the ring and get out again. Go to Azuro and you'll get a letter, so go to the plaza, speak to the guard in front of the Council building and he'll let you in. Speak to Puco on your R and Custodio ahead of you. L, up the stairs, L: this is the locked office, turn around, F, R to speak to Cassandra.

When asked a riddle, chose the second or is it the third answer. She will sell you the key to the office.

In, read the Notes. Chest: 3,2,1,4,5,6. By the way, I did not bother with any more chests here because it took too long. Walk past Cassandra and you come out behind Custodio. L to find a new room. A locked door here 6,5,4,7,3,8,2,1 does weird things: but it's a balcony over the Archives. Out, down the stairs, L, down the stairs, R to talk to Godin. Talk to the guard and get into a fight, once you've beaten him you'll have access to the Archives.

Now explore them thoroughly and read all the books. One of them contains the info you sought. Locked door: 5,6,4,7,3,2,8,1. On your way out you will meet Cassandra at the top of the stairs. Deal with her as you will. Go to Azuro, Carlos and then Patty on the ship, sail to If you talk to Patty you have a strange conversation. Talk to Venturo, Hawkins and Jaffar.

Leave the ship and talk to Valdez. S, talk to Marcos, S, into the Temple and talk to Mercutio. Oh, no, beachcombing again! Out, R, down the stairs, fight two firebirds or draw them to the Protector at the foot of the stairs and find all six barrels on this beach two are underwater and hard to see.

Take them to Mercutio. Trade with him he has a wonderful blade and a great gun - stock up with ammo ; buy the Cannonball LI.

Out, R, down the stairs, R, pick up the path and follow it S. Presently you'll see a path forking off to the L. Go along there and explore around, come back here. Before you carry on S, climb to your R to open a chest 4,5,3,6,2,1. On the way you will see an opening on your R. At the dead end you will find a chest 3,2,1,4 with half a sword and also a special herb.

Turn around and go through the opening, now on your L. Hug the R; you can climb some ledges to get a Jester's Cap. Down, carry on hugging R and going up; you'll come to Corrientes' Temporary Storage Place, an important point.

From here we are going to keep R. You will find a Temple - be warned that there are 3 ghouls inside, but you should try to enter or you'll miss a quest. If you bought the Thunder Rifle it should help. When you get in, advance to the golden mask and try to take it.

Yagul will appear, placate him and he'll give you the quest. Out, back to where we were and carry on keeping R.

You will reach a campfire. Talk to Hanu and he will tell you how to get to the Village and also about a beast. Go S and kill it the gun makes it easy , tell Hanu. Now we follow his instructions and keep to the L side of the lake.

A slope on the right, lit by torches, takes you up to the village. You are received by Bones and have a long conversation. F, talk to Cordobar, he sends you on to the hut.

Inside, talk to Corrientes and you get a couple of quests and a map. Out, talk to Cordobar and he'll ask you to look for Garcia's ship. Palomo wants you to find Black Dog. Egas wants you to kill the grave robbers.

Now for the natives. Dara wants you to find Koraka. Malaika wants you to find her idols. Talk to Hakeke and offer to help him, he tells you to challenge and beat Daiki. Tell Hakeke and he explains what to do next.

Go on up. No need to talk to Zaalu and Potaka. Talk to Kenan. Talk to Datu: you get info and the first task. Walk past him, down a slope, talk to Jamila: she wants four fire peppers.

There, that should keep you out of mischief for a while. The Rite. Go to Hakeke. Follow him, you'll end up at a cave and he'll send you in.

Kill the panther and get its paw. The chest: 7,6,5,8,9,4,3,2,1, Outside the cave, look at your map and remember where it is, we'll be coming back later. Go to Hakeke, follow him to the Village, go to Datu. He gives you the next task, so go to Hakeke and tell him, follow him and he'll tell you to find the feathers.

Turn N and you'll see the first - take the black feather and tell Hakeke. He will now keep up with you as you follow the directions take the feathers. You'll find Kenan after the 4th. Talk to Hakeke. Talk to him and then to Potaka, follow him and fight you will win, of course , then talk to him and to Hakeke. Go to Datu, you get the Skull LI. Back to Hakeke and you get Corrientes' Thunderstick - a wonderful weapon, you can shoot it and use it as a bayonet while it recharges He used the Titan Harpoon to prop himself up and begin to push himself to his feet.

However, the Hero rushed to him, grabbed the Harpoon, and kicked Crow to the ground. Finally, he plunged the Harpoon into the pirate's chest, ending his life. The Hero then turned his attention to the earth titan, using the power of the Titan Harpoon to strike at the titan's weak spot its mouth.

Once several blows were successfully landed by the Harpoon, the creature fell to the earth, lifeless. At about the same time, the last of the pirates were slain. Keeping the Harpoon for later use, the Nameless Hero left with his allies, preparing for the next step in the campaign against Mara.

Even if Chani were able to save the others from her tribe, her efforts came with a price: she taught voodoo to an outsider the Nameless Hero. Because this was forbidden among her people, her father could not forgive her. However, because of the positive outcome and her willingness to risk herself to save her people, Bakir did not sentence her to die.

He banished her from the Shaganumbi tribe, letting her find another option to make her way through life. She decides that the Hero's quest is worthy, so she becomes a part of his crew temporarily, to see the conflict with Mara through to the end. Already somewhat at odds with some in the Inquisition viz. Both had come from rural backgrounds but been forced in different ways into service for the Inquisition , and neither felt like they belonged as part of the rank and file.

With not much convincing, he joined the crew of the Nameless Hero's ship, becoming a valuable leader and conversationalist. He remained part of the crew until the final battle against Mara at the Water Temple. Risen 2: Dark Waters. Achievements Loading Hints Meet the Commandant! Blood Glory. Recent blog posts Forum. Explore Wikis Community Central. Register Don't have an account? Keep me logged in on this device. Forgot your username or password? User Info: dabbursennis dabbursennis 9 years ago 1 Anyone know where I can find Bartolo's musket?

Martinez told me he saw Eusebio in the bushes of the jungle who then fell asleep. Now what? User Info: trevbot trevbot 9 years ago 2 Go talk to the butcher. How do I beat Slayne?

When the treasure isle quest dlc start? Where can I find summon ghost?



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